![]() ![]() It is annoying to click the gunshot sound and get “nothing” in response. It is a cool feature, certainly, to be able to model a sound in a 3D space and randomly move it around to give the sound effect a more realistic feel but, frankly, I just want the sound to play in the same place every time for our games. This issue is that rather than making the gunshots sound like they are coming for different locations around the players, it often just makes them inaudible (even to me running the program). I figure this is to model the sound in a 3D space. 1 surround sound system so theres wires running through my room, one of which got cut in half and needs to be. One of the things we’ve noticed and found a bit annoying, however, is the random sound location for the gunshots in the built in soundsets. Its essentially an improved type of virtual surround sound thatll help you. I pipe the Syrinscape app output through discord to the players which is a real shame, but using VoiceMeeter Banana I can use. I have VoiceMeeter Banana on my PC and the Syrinscape app We play music through discord with Rythym We have been using the Cyberpunk sound sets in our CP Red online games recently.
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